This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.
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The complete bibliography is online, with links to every referenced book, movie, etc. Originally Guros by Abaddon87 That sounds great! The first time, it was fairly basic. Find More Posts by Kuroshima. I kicked some butt, then got my butt kicked by the point Executioner after crippling his arm.
GURPS Martial Arts
Targeted Attacks and Combos, when used too often, fdition predictable and your opponent gains a bonus to defense, which means you should use them sparingly, when circumstances warrant it. By working it out in advance, you only have to glance at a piece of paper to pull of this off.
I doubt anyone remembers it, but I found many of the suggestions useful. Perks really provide that. The whole point of things like kata is that they teach you to use very complex tactics that you’d never think of in the middle of a harried fight. Nobody made straight attacks, because they had customized their fighting styles to support far better tactics, and clever opponents would exploit the weaknesses of a given move with their own tactics, which would lead to rapid exchanges of constantly flowing and evolving tactics.
For example, if I attack you with Karate and you successfully parry with Judo, then you might lock me into an arm lock or judo throw me, and thereafter start kicking me in the head. The extreme potential complexity of GURPS martial arts becomes a feature, not a bug, and people begin fighting in a very complex way.
GURPS Martial Arts (4th Edition) (PDF Version) | RPG Item Version | RPGGeek
If you want to support me, check out my Patreon! A good martial arts game is about turning every character into a “fighter,” and still seeing plenty of diversity.
Made all the difference in the world. Moreover, in 3e, you were required to take every technique martoal a martial art to “know” that martial art. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
Find More Posts by Abaddon Even so, I did make some changes. Tricks like Iron Body PartTeamwork, Resistant to Chi PowerSchticks, Drunken Fighting, Sexy Feints, and so on, all shift and change the nature of the character in neat little ways or provide him powerful advantages that, if mattial clever, he can really exploit.
I’ve finally finished my playtesting and actually run the damn game, and I thought I would share my experience. gkrps
GURPS Martial Arts
You get distinct fighters within a given style, which means you can get a lot of mileage out of a single style, and that’s great. It’s true that GURPS has lots of options, but in my experience up to that pointmost of them boil down martiap configuring your attack and defense into optimal values and then using those again and again.
What you currently have is that Hard techniques are easier to pull off by default than Average techniques That is, both a Hard technique at -2 and an Average technique at -3 cost 3 points to max out, but the Hard Technique is paradoxically easier to pull off aarts default, and less worth your time to study. Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood.
Way of the Warrior — A bounty of material of interest to Martial Arts fans, including new styles, mrtial for Technical Grappling 4tj, and more. GURPS also has other tricks, as it turns out. I dont suppose I could get a link to your previous post that started this? For example, many people argue that Evaluate is a poor tactical choice, so few people use it.
And this isn’t entirely unrealistic. It’s a subtle mechanic, but I found it made quite a difference. It results in dynamic fights that make the average kung-fu movie look like toddlers duking it out in kindergarden. What I actually found is that those one-second consequences tend to last, and once you understand how they work, you end up with a game of chess. Tags japanmartial artsmartial arts campaignsignature movestrademark moves Thread Tools.